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Project Overview
3D modeled a detailed replica of Gonnorhea Bacteria. The geometries are shaded in such a way that they are intended to mimic the "look" of images recorded by a scanning electron microscope.
Role
3D Modeler
3D Texture Artist
Coder
Software
Maya
Pixar Renderman
Reference Image

Basic Geometry - Visualizer Integrator

The spikes are created using basic cylinder shape. I modified and duplicated each one and placed them in different areas to make it look as realistic as the reference image. Another way to do this would be to use a script that place each geometry on vertices across the geometric shape.
Hypershade Network

Render with PXR Occlusion without Albedo

shader SEM_Edge
( color frontColor = color(0.1,0.1,0.1),
color edgeColor = color(1,1,1),
float strength = 6,
output color resultRGB = 0)
{
vector i = normalize(I);
vector n = normalize(N);
float d = 1 - fabs(dot(n, -i));
resultRGB = mix(frontColor, edgeColor, pow(d, strength));
}
Render of SEM_Edge and SEM_Direction without Color

shader SEM_DIRECTION(
vector direction = vector(0,1,0),
color facecolor = 1,
color rearcolor = 0.1,
float strength = 4,
string coordname = "world",
output color resultRGB = 0)
{ normal n = normalize(N);
vector vec = transform(coordname, direction);
float dp = clamp(dot(n,vec), 0, 1);
resultRGB = mix(rearcolor, facecolor, pow(dp, strength));
}
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